A downloadable game for Windows

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Survive the waves! Buy weapons and ammo! Unlock new stages! Purchase companions! Solve daily quests and get rewards! Casual Pixel Warrior is a wave shooter where your endurance to last an infinite fight depends on your skill, unlocked weapons and purchased ammo.

You are a solitude warrior who invented a portal to travel to other worlds. Your goal is to collect coins to invest them in upgrades of your weapons and ammo as well as unlocking access to new worlds. The only way to do this is to fight against hostile entities who will drop coins (and sometimes gems) upon defeat.

How long can you survive hostile, infinite waves?

It's one against all - but fear not! Equipped with heavy weaponry and that nice bionic implanted technology, you will surely have a chance to defy the masses - well, as long as possible.

Good luck, sir!

PS: If you feel too lonely as a solitude warrior, check out the available pets!

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authordanielbrendel
GenreAction
Tags2D, Casual, Singleplayer, Top-Down, Top down shooter, wave-shooter
LinksSteam, Homepage

Download

Download
Casual Pixel Warrior v1.0 Standalone 253 MB

Development log

Comments

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(+1)

Had fun =) enjoyed the endless shooting experience and waves of foes. Handles well! Keep up the amazing work!!!

My WIX Page as well where I added your page and will also be doing a blog post on the game later =P (if you do this do it VIA PC, the mobile version doesn't show the page well lol)

https://misscaredycat1990.wixsite.com/website

(+1)

Hi, glad you like the game and thank you for playing it! Also thank you for your support on your website! I am very busy at the moment, but I am planning on updating the game more and adding new features.

cannot wait :) next time I'ma do some gameplay to unlock things then record some more features of it when I can

(+1)

Pretty cool game!

I understood the premise pretty quickly, but it took me a minute for the controls (like how to eat stuff and throw grenades). I ended up not using the dodge mechanic as much, because it usually launches me into enemy fire or a tower. Major concerns:

- Everything is really small! It's hard to read, see enemies, see collectables on the field, even click on things sometimes.

- The first wave is a little hard for a first wave. I would suggest not having the enemies respawn (or only have some respawn instead of all); This provides enough challenge without worrying about doing everything over again. 

- I can't tell how much cover the tree stumps provide. Sometimes I hide behind them and get fragged anyway, and sometimes I shoot though them and they don't hit the enemy. Maybe I'm overthinking it?

Music and sfx are fine (the title screen's music is creepy af at first lol). I did quite appreciate the satisfying feeling of defeating enemies, and how the game provokes the player to strategize instead of just going in blindly. 

Nice work, keep it going!

Thank you for your feedback!

- What is your screen size? I have a rather default sized screen, maybe you have a big screen and thus everything is small

- Yeah, I heard often that the game seems hard at the beginning. There is a steep learning curve. Maybe I can integrate some kind of difficulty to choose from

- Oh, yeah, that may be a little misleading. Actually plants and stuff do not provide any cover. Only the bigger rocks do. I guess I have to make it more distinctive so you can intuitively tell what obstacles give cover and which don't

- Haha, lol, yeah from the dark menu background and the music it gives more the impression of a zombie survival shooter xD 


Thank you very much for your feedback! I really appreciate it.

(Looks up how big the screen is on a Surface Pro 7)

Um... yeah, it's about a 13-inch screen! Maybe there can be an option to zoom in or out? Unless that's too hard to program? Or maybe I can just zoom in? Idk lol

Again, nice game you've got here. It'd be cool to see where it goes!

Oh, maybe it has a very large resolution, like width having more than 2K pixels. This can indeed be a problem with the game since the dimensions of the gfx assets are static and don't adjust relative to the screen.

Currently there is no zooming available. I'd first have to figure out if and how this would be possible. But I want to replace the media component (DirectX) with SDL2 or SFML in future which will open new possibilities.

Thanks! I am planning on making an update soon.